Version 0.083 has been released. You can update to the latest version on Steam's beta branch. This is a content optimization version, adding art and animations for Level 4 based on version 0.082.
New Content:
Basic animations for level 4 towers (Firearm Arsenal, Imperial Corps)
Basic art for farming
New enemy: Kensei (mini-boss at the end of Level 4)
Level 4 scene animations
Level 4 Wave 6: Tiger mini-boss and hidden Ninja
Esc key to pause and resume the game
Methods to deselect the hero (tap hero portrait, press Space, or right-click)
Display sell price for towers
Show countdown seconds during skill cooldown
Changes & Balance:
Fixed treasure digging amount to 40 on Wave 0 (prevents gold farming at start)
Improved hero selection priority: hero is now the highest priority when overlapping with other units
Increased spacing between Barracks soldiers
Adjusted some tower spots in Level 1 to be farther from the path
Replaced art assets for toggle buttons
Replaced level 4 tower icons
Replaced sell tower UI and icon
Replaced the image at the top-right corner of Level 4's map
Replaced cannon attack explosion animation
Restored Firearm Arsenal's cannon 10% stun for 3 seconds effect
Increased Firearm Arsenal cannon interception range: 250 → 300 attack range
Replaced concentrated enemies in Level 4 Wave 7: Invader Rogue → Invader Ronin
Strengthened the hidden Ninja on the top path of Level 4
Increased the number of Ninja in Level 4 Wave 12: 1 → 3
Extended the spawn interval of Waves 3, 6, 9, and 12 in Level 4
Level 4 final wave (Wave 12) now spawns enemies separately on top and bottom paths
Bug Fixes:
Barracks dispatch outside range now shows a red cross (invalid)
Shortened the display duration of win/loss icons
Changed the "Continue" button after defeat to "Restart"
Improved obstruction by trees and rocks at the top of Level 4
Shortened the defeat animation time for Kappa in water
Cancel any active Rocket Arrow skill when restarting or advancing to the next level
Tower spots now highlight correctly when hovered over
Fixed hero control via tapping the hero portrait
Fixed Invader Archer's shooting animation
Fixed overlapping textures for level 3 Archer Tower
Fixed issue where tapping a unit would not close the tower function ring
