ShipShaper is going to Gamescom, and a demo update
Hi everyone, I am hard at work on the various EA ready integrations for ShipShaper.
For Bulwark players, you can check out some of that work in the beta workshop, read more about that here:View game page
But this summer is going to be fun so a few announcements:
Release date moved up to September 2nd.
Woooho,, basically a marketing opportunity opened up and its coming a day sooner
ShipShaper will be at The Gamescom Indie Arena Booth next week!! And I'll be there all week.
See you there and come say hi!

New update for the demo:
Expanded updates to Aircraft Carrier theme Hull parts
Two Aircraft for carriers (use the vertical drag handle to toggle between them)
Pennants and Pirate flags for the demo
Create flags on certain stays and mast top , full game has pennants, signal flags , pirate flags and historical flags
Improvements to turret and superstructure dragging
Specific fixes to quarter gallery and extension dragging, (fixing the jank when dragging it on the hull sides
fixes to the item detail menu.
smokestacks no longer snap to the centerline
fixed confusion internally with old centerlined smokestacks/funnels


Tomas attempts painting a printed shipshaper ship and talks about 3D printing.
admire my incredibly mid paint job... But admire the amazing super high quality resin print from https://gggames.nl/, who cleaned up the model and survived all the gross toxic fumes of professional resin printing. Only for it to be amateurishly painted up by a gamedev!!
See you at gamescom and the EA launch in a few weeks!
Tomas
