The new demo has been taking a bit longer than expected, especially with all the exams and finals we had to take in the past months. But, since we got over those, we've been working on the new demo a lot more. If everything goes well, it'll be here in about 4-5 weeks. The last devlog was months ago but that doesn't mean we've stopped working, quite the opposite. I just don't like making devlogs for every small thing, but it's not very healthy for the game and the community, so I'll post updates more often.
We had to change a lot of stuff and mechanics and simplify the core card gameplay, on top of adding a lot of quality of life improvements and better, more intuitive gameplay and better UI. The biggest change was probably removing the vending machine barely anyone used and replacing it with the Major's computer; serving as a place to discover more about the world and the lore. Entries will be unlocked as you play.

The biggest addition however has to be the interrogation system. We've raised the stakes of the card game beyond the table, through the resistance movement you have to protect by lying to the Major. Every x round, the Major will ask you about certain people or information valuable to the resistance. On top of that, we've started building cutscenes and expanded on the lore, so the world outside of the room feels alive and lived in. The cutscenes are the ones that take the longest to make but they're necessary for the storytelling element we really want to focus on, highlighting the brutality and oppression of the world.

That's all for now. Thank you for reading, and I'll post another in the coming days.
-Vadim
