New Features
- Jump System — Press Q to jump and leap over one-tile obstacles via Athletics check. Jumping features elegant parabolic arc animation, clearly distinguishable from normal movement. Landing also allows breaking/opening doors (requires Athletics/Acrobatics check)
- System Menu — Press Escape during gameplay to open the system menu for quick access to various functions (replaces the previous escape action)
- Camera Zoom Option — Added "Camera Zoom" option in settings menu, adjustable from 100% to 1000% (default 400%)
- Look Mode Enhancement — Look mode (v key) now displays detailed entity information at cursor position
- Trapdoor Animation — Trapdoor traps now feature complete falling animation from ceiling
- Sleeping Target Critical — Attacks against sleeping targets now guarantee hit and critical damage
- Class Vision Variance — Each character class now has its own default field of view radius
- Monster Data System — Monsters now support both dynamic HP/XP calculation and fixed value modes, providing greater flexibility for future balance adjustments
Bug Fixes
- Fixed issue where item menu page numbers don't display on first open
- Fixed auto-run not stopping correctly in certain situations (improved wall change detection)
- Fixed multiple information leaks for invisible and mimic monsters (mimic status icons revealing identity, redesigned reveal mechanism)
- Fixed display issue where certain letters (g, y, p) were clipped in English UI
- Fixed jump direction arrow color not reflecting actual movement result
- Fixed natural HP regeneration messages showing when already at full HP
- Fixed message log leaking information when traps trigger outside field of view
- Fixed Escape key incorrectly triggering system menu during sub-actions
- Fixed minimap displaying unexposed traps
- Fixed souls triggering traps when summoned (souls now automatically gain permanent levitation effect)
UI/UX Improvements
- Help menu now includes space bar paging instructions
- Item menu now supports space bar for paging and closing
- Adjusted main menu button area layout to prevent scrollbar appearance
- Soul levitation effect icon now hidden by default for cleaner interface
Balance Adjustments
- Adjusted monster special ability design, worms no longer have corrosion ability
- Completely rebalanced DRAIN_MAX_HP life drain mechanism
Thank you for your continued support and feedback, adventurers!
