Hey everyone!
Thank you all so much for playing the demo, sharing your feedback, and reporting bugs. This update focuses on combat feel, visual clarity, card wording consistency, and overall quality of life.
Here is the full list of changes:
Combat & Game Feel
Full Stack Resolution on Defeat: Delivering the fatal blow no longer cuts the action short. The active stack now fully resolves all remaining cards, complete with an overkill damage counter on the boss.
Deck Refill Animation: Added an animation when your draw pile is refilled.
Status Effect Spawn Animations: Added dedicated animations when statuses are gained on characters.
Counter Effect Animations: Added distinct visual animations for executing successful counters.
Boss Health Clarity: Improved hover visibility on the Boss HP bar so it is always easy to read, even when there's a finger in the way!
Faster Loot Selection: Sped up reward collection.
Board Readability: Changed the color of the slots.
Cards Wording
Keyword Standardization:
Relay X: Replaced the long "trigger the top card of the stack on the right" phrasing with the dedicated Relay keyword.
Wound & Zeal: Reworked descriptions and definitions to remove ambiguity.
Refined rules text on Furious Crescendo and several other cards for better consistency.
Card Balance & Bug Fixes: Fixed numerical values and edge-case interactions on multiple cards.
UI & Quality of Life
Larger Tooltips: Slightly increased tooltip text size for better readability across all keywords.
Shop & Reward Tooltips: Hovering over cards during card unlock screens, at the Hunter, and at the Traveler now properly displays keyword tooltips.
Slot Machine Improvements:
Upgrade costs now properly persist and will no longer reset unexpectedly.
Added clear visual emphasis to highlight increasing upgrade costs.
Dialogue Text Fixes & Readability: Updated font and fixed the position of centered dialogue text to stop words from shifting while typing out.
Prison Item Visibility: Replaced the ground item visual in the prison intro room for better clarity.
Bug Fixes & Extras
Transition Fixes: Fixed an issue where the wooden panel could get stuck during the transitions or when clicking "Continue" from the main menu.
Main Menu Easter Egg: A new little interaction has been added to the main menu.
Thank you again for playing our demo! Axel & Enzo
