Patch Notes 1.2
(Latest content update for JOTT, unless it picks up a bit more)
LEADERBOARDS
4 new leaderboards:
Rank (the main one) — Determines your rank across the 3 leaderboards below. ELO can be earned from events and star levels.
Streak — Based on your most recent ranked levels, calculated in real time. To keep your spot, you need to play the last 10 ranked levels tagged Streak Ranked.
Ruby — Collect as many rubies as possible on ranked levels to stay at the top.
Creators — Rewards level creation and also grants ELO (rules adjustable later).
The Streak, Ruby, and Creators leaderboards reward players who are active every evening at 6 PM, with ELO based on your top 10 position: +10 / +9 / +8 / +7 / +6 / +5 / +4 / +3 / +2 / +1
STAR LEVELS
Back, in a much better integrated format.
Why this change? Before, star levels were known in advance, which killed the suspense and the drive to tryhard. Now they're created by the community, kept hidden, then revealed on release day — nobody (except the creator, and often me at first) knows the level before it's released.
It's the best ELO source in the game: +80 / +60 / +40 / +20 / +15 / +5 / +5 / +5 / +5 / +5 (top 1 to 10)
Star levels now change more often: Friday 6 PM and Tuesday 6 PM.
LEVEL PUBLISHING
3 publishing modes now available:
Public — Current behavior, unchanged.
Unlisted — Nobody can see your level; it's shareable by ID.
Star Level — Submit your level to the Star Level queue. Accepted → added to the queue. Rejected → published directly as public.
NEW GAME MODE
Full Travel: all 3 categories now offer 3 levels to run through in one go. Deaths don't reset the timer, so no room for error — good luck!
UI
Redesign of some interfaces (again). Feel free to share your feedback!
DISCORD
You can now link your Discord to JOTT to display your ELO to everyone on your server. More additions are planned: private notification if your level is accepted as a Star Level, and more.
BUGFIX
Crates are no longer destroyed on platforms.
