### Fixed: playback could get permanently stuck (important)
- Fixed an issue where playback would **freeze permanently** when a dialogue, wait,
background, or screen-effect item with a display condition was skipped (condition
not met), or when re-passing an item marked as "one-time only".
- This affected both editor preview and exported games. Re-export your game to
apply the fix if it uses these combinations.
### New: inline text styling
- Select text inside the dialogue input field and **right-click** to change the
**color and size of just the selected part**.
- Highlight a single word in a different color — all with mouse operations only.
- Works together with automatic line wrapping.
### Fixed: backlog voice playback
- In games that pack multiple lines into a single voice file, the backlog play
button used to play the whole file. It now plays **only the segment for that line**.
- Voice playback now reliably stops when the backlog is closed.
### Fixed: save / load issues
- Fixed loading a save made during the first scene of a story-sequence playback
starting the wrong scene.
- Fixed the screen briefly showing another scene's content right after loading.
- Note: affected saves created before this fix cannot be repaired — please create
new saves.
### Other
- Fixed editing operations such as "Generate items from text" occasionally becoming
unresponsive right after editor startup (internal initialization order race).
- Improved auto / skip playback behavior.
- A warning is now logged when a BGM file cannot be found (easier troubleshooting).
