v0.53.11 - Murder, NPC Survival & Bug Fixes
Murder is Now a Capital Offense
Non-bounty NPC murders now carry severe consequences enforced by the Crown.
- Capital offense warning -- Before attacking a non-bounty NPC, players receive a detailed warning explaining the consequences. They must press Y and then type "MURDER" to confirm. Bounty Board kills, Crown bounties, Shadow faction contracts, royal executions, and duelist encounters are all exempt.
- 50% chance of execution -- If the murder succeeds, the player faces a coin flip. Execution permanently deletes the character. A server-wide news broadcast announces the execution.
- 50% chance of imprisonment -- If spared, the player is sentenced to 3 real-life days in maximum security prison. ALL equipment is stripped, inventory cleared, gold and bank account seized.
- Maximum security prison -- Murder convicts cannot escape, post bail, open the cell door, or demand release. The sentence must be served in full.
- Failed murder attempts -- Even losing the fight results in 1 day imprisonment for attempted murder.
- Dark arts kills -- Magic Shop death spell assassinations now carry the same consequences.
NPC Permadeath Disabled
NPC permadeath has been completely disabled. Dead NPCs will now respawn through the world simulator's natural respawn cycle instead of being permanently removed from the game.
Player-driven NPC murders were draining the server population. The immigration system could not keep up, and fresh immigrants started at low levels. NPCs will now respawn with their original stats, relationships, and memories intact.
Player Team NPC Protection
NPCs on player teams can no longer be removed by autonomous game systems.
- Throne challenge blocked -- NPCs on player teams no longer leave to challenge for the throne. Previously, an ambitious NPC could autonomously leave a player's team to try to become king.
- Unpaid wages disabled -- NPCs no longer leave player teams due to unpaid wages. Player-team NPCs are now permanent and can only be removed by the player manually sacking them.
Team XP Redistribution Fix
Fixed XP distribution when a teammate dies mid-combat. Previously, dead teammates were still counted as eligible XP recipients, wasting their share. Now only alive teammates are counted. If all teammates die, the player gets 100%.
Combat Fixes
- Bard Charm resist message -- Charming Performance now shows "X resists the charm!" on failure instead of producing no feedback at all.
- Searing Totem AoE -- Searing Totem previously only damaged the first living monster. Now damages ALL living monsters each round, matching the ability description. Also applies burn on hit.
- NPC teammate totems -- Totem per-round effects were only processed for the player, never for NPC Shaman teammates. NPC teammate totems now tick each combat round.
Equipment & Item Fixes
- Companion loot equip fix -- Equipping loot directly to a companion no longer causes the companion's old equipment to vanish. The equip is now attempted before removing the source item, preventing item loss on failure.
- Curse detection fix -- Ravanella now detects cursed items equipped on the player, not just items in the backpack. Previously, a cursed weapon you were wearing would not be found by the curse removal service.
- Instrument purchase fix -- Instruments can now be purchased for higher-level companions regardless of the player's level. The shop display range has also been widened.
