Usurper Reborn v0.52.3 - Balance Fixes and Hungarian Language added
This update is a massive fix pass on all 5 prestige classes (Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver). Over 25 bugs fixed, new class passives added, and AoE combat reworked.
Bug Fixes
Prestige Spells
- All 25 prestige class spells were completely non-functional -- mana was deducted but zero effect was applied (no damage, no healing, no buffs). This bug existed since prestige classes launched in v0.47.0. All 25 spells now fully implemented.
- Fracture Reality echo damage missing kill tracking -- monsters could reach negative HP from echo damage without being registered as defeated.
- StatusEffect.Lifesteal never consumed -- 5+ abilities granted lifesteal via status effect but it was never checked. Now properly heals on hit.
- Umbral Step guaranteed crit not working -- the Hidden status was set but never checked in crit logic. Now guarantees a critical hit.
- Void Bolt "ignores all defense" did nothing -- no handler existed. Now properly bypasses target defense.
- Unmaking kill reward never triggered -- the 250-mana spell had no kill payoff. Now fully restores HP and mana on kill.
- Blood Pact "+30% crit" never applied -- only the attack bonus worked. Now grants guaranteed crit.
- Reap "kill resets cooldown" never implemented -- cooldown applied normally after kills. Now properly resets on kill.
- Death's Embrace revive-on-death not implemented -- the Voidreaver level 90 capstone's defining feature was completely missing. Now revives at 15% HP when you would die.
- Apotheosis of Ruin lifesteal broken -- the 20% lifesteal that should sustain you through the 40% HP sacrifice did nothing. Fixed.
- Void Shroud reflection wrong percentage -- used 15% instead of the advertised 25%. Fixed with correct value and class-themed messaging.
- Offer Flesh desperate bonus only lasted 1 round -- the doubled bonus degraded to normal after the first round. Now lasts the full duration.
- Cyclebreaker Cycle Memory XP bonus missing from multi-monster combat -- the per-cycle XP bonus only worked in single-monster fights.
- Probability Shift spell had no effect -- now properly applies weakened + confused.
- Echo of Tomorrow "ignores 50% defense" did nothing -- now properly deals bonus damage.
- Symphony of the Depths "+30% crit" never applied -- now grants guaranteed crit on next hit.
Description Fixes
- Quantum State: corrected from "50% dodge" to actual mechanic (dodge next attack + 20% evasion)
- Noctura's Whisper: removed false "20% skip turn" claim
- Consume the Fallen: corrected to match actual 25% max HP heal
- Paradox Collapse: removed unimplemented "+10% of all damage dealt" bonus
- Cycle Rewind: corrected to match actual 30% max HP heal + cure disease
Other Fixes
- Dark Alley gambling used poor random number generation -- 5 places created new Random instances instead of using shared instance. Fixed.
- Dark Alley smoke bomb limit showed poison-themed message -- now shows correct smoke bomb message.
- Enforcer encounter missing death handler -- if the Loan Shark Enforcer killed you, no cleanup occurred. Now forgives the loan on death.
- Fence bonus from Shadows faction never applied -- rank-scaled 10-37.5% bonus was ignored. Now properly applies faction modifier.
- Safe House only restored HP -- caster classes now also restore 50% mana.
- Lyris companion too squishy -- Hybrid role had support-tier survivability but high aggro. Buffed HP/DEF/CON scaling and reduced aggro.
- Thundering Roar taunt off-by-one -- 3-round taunt effectively lasted 2 rounds. Fixed.
- AoE abilities split total damage instead of hitting each target -- AoE now deals full damage to each target with rebalanced base values.
New Class Passives
Cyclebreaker
- Probability Manipulation -- 25% chance to resist incoming debuffs (stun, poison, fear, curse, etc.)
- Cycle Memory -- +5% XP bonus per NG+ cycle, up to +25% at Cycle 6+
- Borrowed Power reworked -- now scales with both cycle count AND player level instead of flat +1 per cycle
- Chrono Surge reworked -- now reduces all ability cooldowns by 2 rounds in addition to Haste, making it a unique utility ability
Abysswarden
- Abyssal Siphon -- 10% lifesteal on all attacks (regular, abilities, dual-wield)
- Prison Warden's Resilience -- 10% incoming damage reduction
- Corruption Harvest -- heal 15% max HP when killing a poisoned enemy
- Corrupting Touch buffed -- base DoT damage increased from 15 to 40 per tick
Voidreaver
- Void Hunger -- heal 10% max HP on every kill
- Pain Threshold -- +20% ability damage when below 50% HP
- Soul Eater -- restore 15% max mana on every killing blow
- Hungering Strike buffed -- base damage increased from 60 to 90
Dark Alley Balance
- Pit fight max bet reduced from level*500 to level*200, max multiplier 3.0x to 2.5x
- Skull and Bones now uses WIS-based insight bonus -- wisdom classes have an edge
- NPC pit fights grant +8 Dark Alley reputation (up from +5)
- Safe House robbery chance now scales with alignment -- evil characters are less likely to be robbed
- Shadows faction members get 10% discount at all shady shops
- Evil deeds now grant Dark Alley reputation (Petty +3, Serious +8, Dark +15)
- Fence sales grant +1 Darkness per transaction
- Loan repayment grants +1 Chivalry
AoE Combat Rework
- AoE abilities now deal full damage to each target instead of splitting total damage
- Base damage values reduced to ~45% across all 14 AoE abilities to compensate
- Result: AoE is better against 3+ targets, single-target abilities remain better for focus fire
Language Support
- Added Hungarian language support (community-contributed, AI-assisted translation)
