As we wait for the bigger update in a month or so from now, we keep working on small fixes.
Combat
- Immolation now follows the potion. If you drink Immolation during a fight, it starts burning from the next turn instead of waiting for the next fight. If it runs out during a fight, it stops burning at that moment.
- “Every 3 landed attacks”. Effects that trigger every few attacks now say “landed attacks”, and so do Heavy Lunge and Rising Momentum. Parried attacks don’t count, as has always been the case.
- Critical hits: items that said “Immune to critical hits” now say “critical hits deal no extra damage to you”, which is how they’ve always worked.
Equipment and character
- Mono synergies show their real value. The synergy panel in Equip now shows the bonus you actually get, for example “+7 ATK” instead of “+3 ATK x2”. The tooltip of an equipped item with an active mono synergy also adds a “With your gear now” line. The synergies themselves haven’t changed: the panel used to show less than you were getting.
- Respec: a message now confirms that your stat points are free to reassign.
- Rest: after a long idle at the Rest, Boss trophies no longer cover your character.
Settings
- New option: Mute in background. It’s in the audio settings and off by default. When it’s on, the game goes silent while its window isn’t in focus, and the sound comes back when you return. Fights keep running.
Shop
- The Shop now refreshes on the server’s time, so it no longer gets stuck if your PC’s clock changes. This means it needs a connection: while you’re offline it doesn’t refresh, and its countdown is hidden.
PvP and leaderboard
- Your own row now shows your current RP. Other players’ rows can take a few matches to update.
- Leaderboard tooltips now refresh every few minutes instead of staying out of date until you restart the game.
- Your full gear right after login. Players who challenge you right after you log in now face all your gear, including items from your Steam Inventory.
- Challenges while you’re away: the summary now reminds you that losses while you’re away cost fewer RP than live ones.
Forge
- Nothing is used up when a material is missing. If one of the items you picked for a forge is no longer in your Steam Inventory, the forge is cancelled and nothing is used up. This has been live since October 13.
- Bufus Sigil no longer appears among the Forge materials, so it can’t be forged away.
Market
- Clearer Sell texts. The Sell confirmation now says that the item goes to your Steam Inventory and that you list it on the Community Market from there. The tip on items already in your Steam Inventory and the Market chapter of the manual now say the same.
- Ready to sell: the item status now mentions that, after you press Sell, Steam may hold the item for a while before it can be listed.
Clearer descriptions (effects unchanged)
- Collector’s Eye and the items with Prosperity now say that items upgraded to a higher rarity are account-bound.
- Wisdom now says that its +20% XP applies to PvE wins.
- Stamina regeneration: eight items now say “out of battle” instead of “in Rest”.
- Forged Legendary and Mythic items now say clearly that they’re account-bound and can’t be sold or dismantled.
- Dimensional Destroyer now says it ignores 50% of enemy DEF instead of 75%. The effect is unchanged.
- Heart of the Sun, Ring of Eternal Oblivion, Sylvia’s Sickle, Simon of Vineyards’ Vest and the items that absorb or halve every 3rd or 4th hit taken now describe exactly what they do.
- Manual, Stats chapter: it now explains the healing caps. Lifesteal heals at most 15% of the damage you deal, and healing from effects (Regen included) heals at most 6% of your max HP per hit.
