More fixes, still made possible thanks to your reports on Discord and by email. Thank you!
Arena and combat
- Eternal Arena: your current opponent now stays the same until you're defeated.
- Potions and PvP: potion timers now pause during PvP fights (ranked PvP, friend challenges and PvP bosses), where potions have no effect. Arena wave bosses are not PvP, so potions work there as usual.
- No more frozen fights: if a fight runs into an error, the game now takes you back to camp instead of freezing on the battle screen. An unfinished PvP fight counts as a loss, as usual.
- Fixed a rare instant defeat: a fight could start at 0 HP and end without a single turn. It now starts at full HP instead.
- Arena wave bosses: with a full inventory, boss rewards, including the boss's unique item, are no longer lost. They're added to your inventory even above the limit.
Inventory
- Dismantle: "Select all shown" now always asks for confirmation when the selection includes a Legendary, Mythic or Ascended item.
- Vigor: while Vigor is active, the maximum HP shown in camp now matches your maximum HP in battle.
- Creator's Relic: the description no longer says "permanent". Its DEF bonus resets at the start of each fight, as it always has.
Market
- A poll was made on Discord, and the vast majority of our players (77%) voted for this: Items found before the Market opened can't be sold. The game now tells you why when you press Sell on one of them.
- Steam hold: the game now mentions that Steam may hold a new item for a while before it can be listed on the Community Market.
- Manual: the Market chapter now shows the correct limits: up to 20 items per week, and at most 4 per day.
- Fixed an issue where an item found while dismantling, forging, or at the same time as another drop could fail to become sellable.
