We ran a full audit across the engine, editor, and runtime. 95 bugs found. 95 fixed.
The highlights:
🔦 New Lighting panel — scene lighting is finally switchable from the editor, so your Light components actually render 💾 Save files keep your progress — switches, variables and quest flags now survive a reload ✍️ The editor stops eating your work — type a name, hit Ctrl+S, and it's actually saved 💬 Visual novel choice branches run — the commands inside your options finally fire 🧱 Pathfinding respects painted walls — no more enemies strolling through solid tiles ⚡ Runaway scripts can't freeze the editor anymore
We also added 87 new automated tests (628 total) so these stay fixed.
