[New Gameplay]
- Habitat System: Capture and defend habitats with teammates – progress accumulates over time; provides dinosaur growth boost, incubation bonus, and cold resistance; incubating eggs within habitat increases level cap and shortens incubation window; 15‑minute protection after all occupiers leave; occupiers gain temporary defense rights when intruders approach.
- Full‑Server Egg Incubation Invites: Send incubation invites to all players on the server; fuzzy search for friends; favorited players appear first.
- Skin Market Dynamic Download: Skins can be downloaded remotely on the fly without client updates; download center and market architecture optimized for smoother loading.
- Squad System Overhaul: Squad system completely rewritten for better stability; added squad markers on the map.
- Brand New Mini‑Map: Mini‑map navigation, place name display, and new quick‑action menu for easier controls.
[Optimizations]
- Combat: Attack distance now calculated based on actual dinosaur model size; limb attacks no longer limited by frontal angle, can hit side and rear targets (fixes sauropod attack range issues).
- Gene System: Added a cap on gene learning (allows more than 1 gene); gene acquisition notifications changed to green HUD cards.
- UI/UX: HUD notification cards now use priority queue; BUFF tooltips improved; added "Always show head status" option; added account recovery feature; mobile combo buttons and tutorial flow optimized.
- Other: Unified feeding button (no longer separate drink/eat); server announcements support multi‑language; auto‑sprint for controllers; fallback protection for extreme values; taunt always affects non‑teammates and non‑allies.
[Bug Fixes]
- Fixed lingering movement debuffs (stun, slow, etc.) after Buff removal.
- Fixed brief freezes caused by delayed movement attribute updates after Buff changes.
- Fixed inability to move after eating/drinking.
- Fixed other players not syncing actions after resting.
- Fixed multiple stability issues in squad system.
