Did a couple of small bug fixes and additions:
Fixed a bug where players would start with Lil' Dumpy instead of a Basic Turret on a fresh save
Fixed a bug where selecting "Clapback" in the augment phase would later cause a crash when a Brayyonut was attacked
Added Tooltips to the Loadout screen
Slightly adjusted some enemy cost values for a very slight difficulty increase
Known Issues:
"Is That A Challenge?" still crashes the game on selection
Mission rewards are not correctly scaling with the amount of waves required to complete them
What I'm working on next:
I've got a couple of things in the pipeline for the next "major" update. You can expect a few new towers, a new way to play, called Operations, where players take on multiple missions in a row, with scaling difficulty, rewards, and HP that doesn't reset between missions.
Oh, and one more thing... I've got someone that just can't wait to hop on out of the gutters and strike at your heart. He's going to come bowling down a lane near you soon. Oh, and he considers himself quite the boss.
