The game is coming along nicely and we keep improving, fixing, enhancing the software and adding new cool things!
While designers continue building the final levels of the game on the road to full release 1.0 (actually 4 out of 7 levels are roughly ready and being tested internally!) we added several things. Some are new ideas and some are improvements that you suggested.
Perception now highlights climbing holds
Many have highlighted a difficulty, in some sections, in identifying the right hooks to hold on to.
Much of the criticisms that parkour received were also given by the difficulty of figuring out exactly what to hold, especially during climbing. Now just press "Alt" in the game and you will have no doubt which way to attempt.
New Weapon: Batons
If you manage to eliminate a soldier now you can loot the baton from them!
It is a powerful and durable weapon that will help you survive the island!
Improved Daphne Animations
We improved Daphne's animations and mesh, especially in the bottom.
AI improvement and bugfixes
We changed the position of some enemies, improved their behavior especially when attacking the player. We decreased the amount of fauna that was excessive in some zones and for some species as many of you noticed.
We fixed an annoying bug for ranged soldiers and fixed a major bug preventing "The Campers" quest from being completed.
Overall graphic improvements
Last but not least we keep raising the graphic quality, doing our best ;-)
We keep pushing for releasing 1.0 this winter, hopefully i can give you a release date in the next weeks!
Best!
