Hello lovely Gamers.
Today we are catching up on updates.
Here we go!
Major Updates:
Added Local Co-op ([half damage, linked health, split screen] as of now, will add more options later.)
Local Co-op is not fully compatible with all the futures, some issues are to be expected.
Added shop, it can be found on the left side of the map. It can be entered when the wave is paused and all enemies are dead, then you click on the clerk to open the shop UI.
Added shop functionality, basic items can now be purchased, they have rarity which you can see by the color and the value of the % (lower is better) that dictates the value and price of the item. (prices are unfair as of now, will fix later, also rarity sometimes shows with the wrong color.)
I will soon add special items, like one that will unlock an ability such as the flash.
Added gold that has a chance of dropping on killing enemies. The values scales over time.
Added 26 achievements, most of them functional. :)
Added leaderboard in main menu that measures kills.
Added flash ability that teleports you a short distance with a cooldown. (Single-Player as of now)
Regular Updates:
added controller sensitivity slider that saves sensitivity automatically on change.
added new custom cursor.
refined menu controller inputs.
improved audio sliders in options.
slight visual change in menus.
Added separation bar for local co-op.
Fixed co-op bugs.
Different cursor for 2nd player.
Different cloth color for 2nd player.
added flash effect when player takes damage.
added damage sound when player takes damage.
added sfx on manual focus switch in the main menu.
added sfx for selecting a button in the main menu.
made the game pause automatically when opening steam overlay.
made the game pause automatically when controller disconnects.
changed projectile colors for player 2.
added 25 ms delay between enemy spawns to avoid previous lag spikes when spawning high quantities of enemies
added healthbar to all enemies that follow and float above the enemy
added maximum distance to ball collision sound effect so that it's not as annoying
adjusted sound on enemy hit, so it can be differentiated from wall hits.
added red flash effect on hit to green enemies.
added icon with timer for flash.
added bind to pause and unpause waves of enemies from spawning in, this feature is intended for the shop mechanic.
added text that appears when pressing the bind and tells you the pause state of the waves.
Timer now pauses. (When player manually pauses the wave AND kills all the enemies alive.)
changed character rotation method to prevent raycasts from colliding with objects and messing up synced rotation of the character to the cursor
added skybox that moves with camera.
