A focused follow-up to the big 1.1.0 update — squashing a few bugs that turned up in your runs, tightening two economy modifiers, and keeping all nine languages current.
⚖️ Balance & Economy
- Scrap Collector reined in. This doctrine turned overkill damage into gold far too efficiently — a single big hit into a pack could pay dozens of times a normal kill. It now converts 5% of overkill (down from 10%) and pays at most 75 gold per wave.
- Greed's loan is a real debt again. Taking the Greed tower's loan and failing to repay it now correctly drives your gold negative until your income covers the debt, instead of the repayment being quietly forgiven.
- Sacrifice sell value trimmed. The modifier that sells a random tower now refunds 140% of its cost (down from 150%).
🐛 Bug Fixes
- Berserk now works on every difficulty. The Berserk blessing — tower damage and attack speed that ramp up as your base health falls — measured your health against a fixed value instead of your actual starting health. On Easy that wrongly weakened your towers at full health, and on Hard it silently over-boosted them. It now gives no bonus or penalty at full health and scales up smoothly as you take damage, on every difficulty.
- Accurate end-of-run stats. The results screen's damage-to-base chart, and per-tower damage and kill counts (including your MVP tower), are now recorded correctly instead of reading zero.
- No more phantom “enemies remaining” between waves. The incoming-wave panel no longer shows a stale leftover count in the gap between waves.
- Reliable Space-bar pause. Tapping Space now cleanly toggles pause on and off.
🖱️ Quality of Life
- Click a tower's damage row to focus it. In the in-game damage panel, clicking a tower's row now snaps the camera straight to that tower.
🌍 Localization
- Translations kept current. Every new and changed line in this update is fully translated across all eight supported languages.
Thanks for the reports that surfaced these — see you on the battlefield!
