Thanks to everyone who has played the demo of Iron Bramble so far!
This patch brings various bug fixes and small improvements to the demo.
Fixed being able to get stuck in a death loop by being pushed into spikes by a moving block in one of the rooms in Clocktower.
Fixed player sometimes spawning right onto spikes and dying again immediately when you respawn in some rooms.
Fixed enemies being able to get stuck under the ground in one of the arena fight rooms in Clocktower, preventing you from beating the fight and progressing.
Fixed player getting stuck in ceilings or walls in some cases, especially when crouching repeatedly while moving towards certain walls or slopes.
Fixed windmills speeding up if the grapple touches one of its grapple points even if the grapple isn't attached to it.
Fixed grapple sometimes attaching to walls that don't appear to have any grappleable grass on them.
Fixed save menu not showing the correct amount of collected frocks.
Fixed camera sometimes getting stuck after ending a challenge run.
Fixed a text in the gamepad binding preset menu not being translated.
Fixed a sound issue with sliders in some menus.
Fixed being able to initiate a dialog with an NPC while the inventory is opened.
Fixed a typo in the English translation of a dialog between Saskamari and Ophelia.
VSync is now enabled by default. It currently cannot be toggled in-game but you can edit the settings file manually if you need to disable it.
Added a link to leave a review on the screen that appears when you beat the demo.
Updated credits.
Thanks for all the feedback and bug reports. Consider leaving a review on the demo's Steam page if you haven't already, it really helps!
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