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07/01 (Wed) Update - New Interactions, Bug Fixes & Improvements

1.1.14

- Added a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects.

- Limited the maximum number of generated Depth Sector maps to 30.

- Added new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)

- Added 1 new idle animation for Viella in the Hideout.

- Added new hairstyles for Nireph (Short twin tails, Long twin tails)

1.1.13

- Removed collision from the decorations on Silver and Gold Chests.

- Items that are useless to Viella (Stamina Potions and Recovery Potions) are now automatically converted into Silver when dropped.

- Improved an issue where Night Moss enemies could already be defeated when entering a map. (Traps now activate only when the player comes within 25 meters)

1.1.12

- Improved an issue where the Night Moss capsule collider remained and obstructed movement when grabbing a Night Moss ragdoll as Viella.

- Fixed the hand interaction icon appearing in the wrong position when grabbing a Night Moss ragdoll as Viella.

- Fixed an issue where Viella could become stuck if she dodged or was hit while charging a Smash attack.

- Adjusted the grip position of Shield Appearance #4 (the long shield) to improve visibility.

- Reduced the tendency for distant Night Moss enemies to rely exclusively on thrown weapons. They now use charge attacks and thrown attacks with roughly equal frequency.

- Fixed an issue where Elite Night Moss enemies would slide across the ground while idling, throwing daggers, or performing combo slashes during boss fights.

1.1.11

- Fixed an infinite loop that could occur under a specific combination (Shield Reinforcement Kit + a shield with the Deals damage to the attacker on a perfect guard) when blocking a Nireph's melee attack.

- Fixed an issue where Explosion Nirephs would deal reflected damage when attacked in melee while Low Stress Mode was enabled.