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06/27 (Sat) Update: Save Feature & Bug Fixes

1.1.10

- Viella can now perform a Dash Attack by pressing a movement key + Dodge while guarding.

- Removed collision between Viella and Night Moss.

- Fixed an issue where shield bashing a countering Night Moss standing above you on stairs or slopes would launch it into the air.

- Added a save point object at the start of each Depth Sector floor. (Can be used once per floor.)

- Added a save point at the start of each Challenge Mode floor. (Can be used once per floor.)

1.1.9

- Fixed an issue where using an Antidote Potion in the Test Room did not cure poison.

- Fixed Viella unexpectedly rotating while moving after guarding.

- Limited the maximum range of Iron Ball Traps (approximately 4m from their activation area).

- Limited the maximum attack range of Snakes and Venomous Snakes (approximately 2m from their activation area).

- Reduced poison damage to 30 total (5 damage × 6 ticks).

- All hair colors now appear randomly in the Test Room.

- Fixed an issue where regular Night Moss characters generated with black hair too frequently.

- Respawning Night Moss in the Sewers now appear near the location where they were thrown.

1.1.8

- Fixed an issue where Nireph's voice lines directed at Viella were unaffected by the sound settings.

- Fixed an issue where Nireph's voice volume ignored the sound settings, causing it to play at a different volume from other audio.

- Defeating Nirephs in the Depth Sector now grants experience.

- Defeating Giantess Nirephs in the Depth Sector now grants experience.

- Fixed an issue where pipes emitting flames could not be destroyed with thrown daggers.

- If a Secret Room is blocked, the breakable wall behind it is now removed.

- Fixed an issue where all newly acquired equipment except the default gear incorrectly cast shadows.

- Viella can now equip the Potion Belt.

- Increased the explosion radius of Explosive Nirephs (3m → 5m).

- Daggers no longer collide with the ragdoll bodies of defeated Night Moss enemies.