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06/23 (Tue) Update - Bug Fixes and Improvements

1.1.7

- Fixed an issue where enemies would become staggered when their thrown daggers were Perfect Guarded.

- Updated option display formatting when equipment options reach their maximum values.

- Updated and added new combat animations for Asra (Attack / Smash / Counterattack / Stealth / Throw).

1.1.6

- Traps and items no longer appear during Berin's tutorial.

- Fixed an issue where Night Moss could be damaged during a stealth attack if its hidden position was attacked.

- Fixed an issue where some shields overlapped with the default shield appearance while equipped.

- Fixed an issue where challenge icons did not match the selected entries after repeatedly opening and closing the Challenge Mode selection window.

- Fixed an issue where Night Moss could not use stairs.

1.1.5

- Fixed an issue where Asra would not disappear after being defeated.

- Fixed an issue where Asra's animations were mixed with Night Moss animations.

- Fixed an issue where Asra would occasionally become stuck.

- Fixed an issue where Asra's story dialogue could appear while progressing through the Deep Zone in Viella Mode.

1.1.4

- Fixed an issue where newly added hidden rooms were not included in the map bounds, causing them to overlap with other maps.

- Fixed an issue where certain Nirephs could be hit by the Dagger Launcher from an excessively large range.

- Shield (equipment) reflection damage is no longer reflected by the Traffic Light challenge modifier.

- Fixed an issue where players could become poisoned during invincibility frames (Thrust).

1.1.3

- Fixed an issue where boss HP gauges would not disappear properly after defeating a boss.

- Hidden walls can now be damaged by all attack types, and their HP has been increased from 60 to 120.

- Fixed an issue where explosive barrels could chain-explode repeatedly under the Fireworks challenge modifier.

1.1.2

- Fixed an issue where object explosions would not drop Silver or items during the Fireworks challenge modifier.

- Fixed an issue where defeated enemies could reflect damage during the Traffic Light challenge modifier.

- Added color indicators for equipment reward rarity probabilities in Challenge Mode.

- Updated the map name display format in Challenge Mode.

- Improved Viella's bathtub interaction animation in the Hideout.

- Added two new hidden rooms.

- Fixed an issue where items were not reset when entering Challenge Mode immediately after returning to the title screen.

- Fixed an issue where the Keen Blade, Sturdy Body, and Agile Movement challenge modifiers in Challenge Mode applied excessively high values.

1.1.1

- Adjusted the calculation method for slow effects.

- Fixed an issue where players could still become poisoned after blocking enemy dagger throws while the Poison Blade challenge modifier was active.