Optimzations:
- Optimized the loading process. Now the game launches much faster;
- Added loading screen before entering any level, as well as some hints;
- Added some hint boards in the scenes;
- Added a cool "lightning" FX for the Teleport skill;
- Added the sound effect for slashing the barrier doors;
- Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;
- Added the mark to the hero who triggers the lifesaver item;
- Changed the sprite of the bouncing mushroom;
- Updated the sprite of the conveyor so it's easier to tell the direction;
- Increased the default sensitivity of the movement using joystick;
- Re-did the save slots UI in the main menu;
- Added the FX for energy full-charged, so you won't miss any Super Dash!
- In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);
- Now the books have better effect of bonus experience;
- ...and optimized some levels, as usual!
Bug Fixes:
- In local co-op mode the controller would reset after finishing a level;
- After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;
- The goblin minions would stack up to sky in the boss battle in Level 3-3;
- Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;
- The rolling barrels would disappear when hitting the shield (without the shield spikes);
- The hero in Super Dash could not move forward when Time Warp was activated;
- The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;
- In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;
- The sound effect of the conveyors would always be playing whether the SFX was turned off;