This week I managed to create the right hand side of the Skinning UI which includes the skin model which displays the currently selected skin, as well as all the buttons that relate to the skin model. Also, the thumbnail for the listed skin entries are no longer just displayed as the skin head but now display an automatically generated thumnail of the entire skin.

The current skin model buttons include an “Open Folder” button which open the skins directory so it can be edited. A “Reload” button which reloads the skin so that skin creators can preview how their edits will look. A “Publish” button which will eventually begin the process of publication. An “Unpublish” button which will unpublish the skin and a “Republish” button which will update the skin if it has been edited.
Next week I will be developing the publishing side of things some more and maybe even get started on the uploading of skins to the server.
Pending tasks are now:
- Implement skinning UI and functionality
- Creating inventory system and skin database.
- Steam workshop for player skins.
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
