
Yes, we did it. A full-fledged rigging system is finally here!

What's available right now:
Bones, skinning, meshes — everything for character rigging

All essential Spine 2D functionality — plus many Pro features right out of the box

Weight painting, constraints, Inverse Kinematics (IK) — the complete toolset


Events, hitboxes/colliders, vertex animation, tinting and more...

It's fast. Real-time deformation, no stuttering*
Now for the bad news...
Limitations (honestly):
Patch constraints not yet implemented — in development
No skins, sorry, not yet
Hitboxes/colliders only standard for now, no mesh-based
Binary .skel export probably won't happen for certain reasons, but we'll see
Everything else works stably. But if something comes up — write to us, we'll fix it
Feedback welcome: if any bugs pop up — let us know. We're in active development and fix things quickly.

Why you need this:
Now you're not limited to just frame-by-frame.
Need a rig for a game character? Go for it.
Complex cutout animation? No problem.
Draw, rig, animate — all in one place!

Game Engine Integration
Spine 2D Runtimes support out of the box
Export to formats for Unity, Unreal, Godot etc. via Spine runtimes (json+atlas as mentioned above)
No need to open Spine — straight into your engine
Available in the Indie version. In the demo you can import and try it out, but export requires a little gold in the palm 😉
!!!FULL TUTORIAL COMING SOON ON OUR CHANNEL!!!

P.S. Thank you for your interest, support, and questions — they help us make the product better.
#ShackAnimator2D #rigging #spine2d #runtimes #unity #unreal #godot #cutoutanimation #gamedev #2danimation
