Hey Waste Runners!
We’ve been pushing hard on core gameplay systems, polishing mechanics, and improving overall responsiveness. Here’s what’s new in this development build.
This development update marks an important step forward in shaping the core gameplay systems of Waste Runner. The Mission System continues to evolve, with the Mission Manager currently in progress, while the other gameplay features are now fully operational. The Collect Mission system has been completed, and mission localization has been integrated to prepare for broader language support. Although the overall Mission System is still a work in progress, and integration tests are in the queue, its structure and internal logic are becoming more robust with each iteration.
Defence has been rebalanced, with adjustments to enemy hit values, creating a more controlled and readable encounter flow. Player control has also been expanded with the addition of mouse movement, followed by refinements to improve responsiveness and precision. The Boundary Limits alert has been redesigned to be fully actionable across the panel using the mouse, and improvements to the Player Controller now allow the character to automatically walk after disconnecting from the charging pod, making transitions feel smoother and more natural. This is the expected behaviour after this update.
On the UI side, several improvements have been implemented to enhance clarity and usability. Interface responsiveness has been corrected, positions and scales have been adjusted for better layout consistency, and icons have been updated for visual clarity. The Battery Life display is now visible on screen and integrated over the radar for better gameplay awareness. Keyboard shortcuts have been added for Map, Settings, Inventory, Leave, and Menu interactions, and smooth open and close menu animations have been introduced to make navigation feel more polished.
This update strengthens the foundation of the game’s systems while continuing to refine player experience, responsiveness, and overall flow as development moves forward.
What we're working on:
Dialogue talk animation displacement issues affecting some NPCs and screen resolutions.
Mission management system
Special Effects
New gamassets to be integrated soon.
We’re continuing to iterate on the Mission System (WIP) and polishing player feedback loops to make gameplay feel tighter and more responsive.
As always, thank you for testing, reporting issues, and supporting the project during development. Your feedback helps shape Waste Runner every step of the way.
More updates soon 👀
— The Waste Runner Team
