Changes in Early Access 1.06
Combat / Ranger
- Fixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.
- Fixed Splash Arrows so the elemental bonus is only applied once through the Fire Arrow roll before splash damage is derived, preventing double-dipping.
- Updated Fire Arrow and Splash Arrows combat logging so elemental damage is shown more clearly.
Combat / Necromancer
- Increased Animate Dead cooldown to 10.
- Reworked Bone Armor shard retaliation to deal magic damage to only the triggering enemy, use 1d6 on odd levels plus 1d4 on even levels, and remain dodgeable.
- Updated Bone Armor skill info and action-bar text to match the rework.
Combat / Monsters
- Fire Imps now use 60% splash on normal and minion variants, while Special, Unique, Named, and Overlord variants always splash at full value.
- Fire Imps now gain 15 Fire Resist, plus +2 per level starting at level 5.
- Cultists now present their rolled spell as a single spell line instead of duplicate ability text, with the damage shown on the spell itself.
- Crackling Bats now deal electric damage consistently instead of leaking physical damage, and their hover text and displayed damage scale have been updated.
Loot / World
- Added chests, their info text, and key support.
- Fixed a crash that could occur when looting keys.
Campaign / Preview
- Campaign Node 3 Preview available. See below!
Steam / Build
- Updated build versioning to Early Access 1.06.
