Two major new mechanics added to Single Player
These are toggleable settings during world generation as well.
1) Transfer Ship Garrison
A popular community request, you can now transfer your ships to a new colony or outpost via the star map action screen.
2) Fog of War
- With this setting enabled, on game start, you only have a small area of visibility around your starting colony
- Upgrade your radar to increase it's visibility radius
- New outposts and colonies grant a visibility radius
- You can station ships in the fog of war to gain visibility (this is a new 'send fleet' action from the star map)
- Your radar will show you any stationed ships in your visibility zone
- Fleet movements will only show up if they are inside your visibility zone, otherwise you will not be aware of them
- Stationed ships can be attacked
- If you attempt to station a ship on an enemy colony or outpost in the fog of war the mission will resolve as an attack
- This also allows you to station defensive fleets on high profile locations to deter colonizers, so they will need to clear the area before colonising the tile
Full credit to @ClassyMushroom for this idea
THESE FEATURES ARE NOT BEING IMPLEMENTED IN MULTIPLAYER FOR NOW.
After single player testing, we can put up a vote in discord for whether to implement these for the 4th server or not.
Other Gameplay Changes
- Reinforcing defenders now receive participation credit when their ships contribute
- Defensive stats, kill credit, Veil shard rewards, and flagship defense points are distributed by contribution instead of only to the attacked base owner
