Bug Fixes
- Single player stability fixes to further prevent 00:00 stalled timers
- Fixed a bug that was causing raid combat logs to not appear
- Fixed a bug with advance time that was causing issues with raid routes stalling
- Fixed a bug where advance time would cause entire screen and UI to freeze
- Reinforced spies now count during spy combat instead of being passive stationed ships
Gameplay changes
- Improvements and additions to combat logs for a more detailed breakdown of bonuses and where they came from
- Ship sales on the market now require a 3 hour processing period before being open for purchase, and purchased ships incur a travel time back to your colony at 0.2x speed to remove gimmicks of buying and selling for rapid deployment
- Attack combat logs are now visible for defender even if they suffer full losses
- Astra upkeep increased for travel to 2x base upkeep so that fleet manoeuvring requires more strategic decision making
- New tactics screen to control combat engagement rules, auto withdrawal %, auto intercept, frontline and backline ship classes, and more
- Combat rounds are much more granular to allow for more precise tuning and withdrawal values
- Dominance casualty scaling has been tuned down a bit so one sided combat isn't so punishing
