April 2nd 2026 Patch Notes
New Features
- Customisable player name in the game start settings
- Customisable Ship Stats! Game start settings now give you the option to fully customise ship statistics for each culture. Ship statistics are now localised per save file.
-Reminder that there is now a combat simulator in the codex. So you can try loading a few new games and testing out different combat simulations immediately.
- Combat Simulator Upgrade: The combat simulator now lets you simulate spy missions, and customise attack and defense modifiers.
- You can now offer tribute and request defence from neutrals and allies from the star map to influence personal relationships more.
- ETA for arrival is now displayed on all ship selection screens at the top, and will dynamically update to slowest ship selected
Balance changes
- Combat math rework based on recommendations from @Serene and the community. Loss allocations are no longer a flat % allocation across all ship types. Instead, they are distributed differently by the hull type, so lights and heavies receive a more realistic 'fragility' based loss percentage in combat based on their defense stats against the composition of the incoming fleet. Adding extra defenders to an already won battle will no longer increase your losses
- Friendly allies will now come to your aid more readily if you have good relations - Revamped a lot more diplomatic calculations and influence mechanics behind the scenes to avoid gimmick behaviour e.g. you can't just raid someone a bunch and pay them off to be happy, sorry Varkons
Bug fixes
- The map will now auto fit your terminal screen size and resolution when using bigger screens or using ctrl + mouse scroll - warning this will slow the game down a lot, so be careful with holding down navigation keys.
- Colony ships can again be sent with escorts to accompany them in case they are beaten and landing resolves to combat
- Transmissions will now only offer you buildings that you already have
- Simulation no longer stops when you accidentally drag your mouse cursor across the terminal
- Some mechanisms to prevent key spam crashes have been implemented
- Should be able to switch between music files a bit quicker now
- The sim now pauses on game start when the welcome message is displayed, and starts when you press enter
Linux updates
-Further compatibility tightening for Linux terminal types, cursor removal and minimising screen flicker/refresh rates on the native build. Pending further community testing for feedback.
Larger Map

Combat Simulator

