We are just getting started! Weβve analyzed your initial feedback (especially regarding the difficulty curve and the Gambit system) and we have big plans.
Important Note: This Roadmap represents our current vision for the game. Please keep in mind that these features do not follow a strict chronological order. While some tasks have higher priority, we will adapt our development flow based on your feedback and new ideas that may arise!
βοΈ Systems & Balance Rework
Relics 2.0: We know some of you are "one-shotting" everything! We are planning a full rework. Relics will be nerfed initially but will now scale and level up. You'll invest stats to improve them, making the late-game more challenging and rewarding.
Gambits UI: We love that you like the system! We want to make the interface much prettier, less "clunky," and easier to navigate.
Damage Formula: Rebalancing how damage is calculated to ensure a smoother difficulty curve.
πΊοΈ New Content & Variety
Map Biomes: New environments (like Volcano Caverns) with unique themed monsters and elemental-related relic drops. And each biome will have a different level of difficulty.
More Enemies: A wider variety of Normal, Elite, and Boss encounters to keep every run feeling fresh.
π¨ Customization & Platforms
Hero Variety: Unlockable heroes with unique abilities and cosmetic challenges.
Technical Reach: Working on Mac and Linux integration to bring the game to more players.
AMP System: Fine-tuning the AMP system to make it more impactful and balanced.
This is what we have planned for now, but we are listening! Thank you for being part of this journey and helping us make the game better every day.
