-Fixed character controller floating, wall jumping, and head-bump sensitivity while crouched
-Made ‘inspector’ NPCs (archives guards) not want to talk through windows, but will attack on sight if they see you through a window with a gun out
-Added an ‘inspector’ NPC to the tutorial to explain this mechanic (which will be added to more missions in final release)
-Added recalcuation of paths to patrolling NPCS/npcs with set destinations to fix some pathing errors and improved some AI behaviours slightly here
-Fixed biped robots who are meant to be shoot-on-sight not auto-aggroing
-Fixed tank aggro from RPG hits
-Added aggro fire cooldown to tanks
-Fixed tank shell orientation
-Fixed robot dogs aggro problems and attack ai
-Robot dogs no longer immune to railgun
