Big patch based on early demo feedback. Thanks to everyone who's been playing and filling out the survey - your reports directly shaped this update.
⚡ HOMING SHARDS REWORK
Shards now maintain a continuously spawn based off of what your max is. Capacity stat now directly increases your max active shards (up to 20), with shards replenishing faster as your cap grows.
- Shardnado: Doubles your max and raises the cap to 2x your current cap (max of 40)
- Fixed: Shards no longer orbit indefinitely, retarget properly after piercing, and benefit correctly from lifesteal, crits, and global modifiers
🛰️ ORBITAL SENTINELS
- Fixed inconsistent lunge hits when enemies darted laterally
- Final overlap check ensures hits land at the end of each lunge
- Sentinel cap raised from 12 to 20
- Staggered aggro timing keeps performance smooth at higher counts
🛡️ REACTIVE PLATING
- Fixed Cooldown Reduction making charge regen SLOWER instead of faster. CDR now properly speeds up plating recharges.
❤️ LIFESTEAL CONSISTENCY
- Minimum time between procs reduced from 5 seconds to 2 seconds. Heals land much more reliably during sustained combat.
📜 NARRATIVE INTRO
- Tightened pacing on the opening narrative for faster entry into gameplay
Keep the feedback coming! The Google Form is still live and I'm reading every response.
—Chris / NQR Games 🛸
