This update introduces one of the largest system overhauls since the beginning of development.
The order market, trip planning and several core systems have been expanded and improved.
🌍 World Map & Cities
Poland Expansion
The eastern logistics network has been expanded:
• Katowice – Industrial hub in southern Poland
• Radom – Strategic connection between Warsaw and southern routes
• Włocławek – Connection between Warsaw and western logistics corridors
France Expansion
• Bordeaux – First city on the French west coast
Connected to Paris, Toulouse and Bilbao.
Map Precision
All new cities were integrated using precise world map and planning coordinates.
📦 Global Order Market
The order system has been completely redesigned.
• All contracts now appear in a global market overview
• Filters for city, cargo type and order type
• Market reacts dynamically to NPC competitors
• More realistic order distribution
Extended Market Filters
Filters available for:
• Start city
• Cargo type (documents, parcels, pallets etc.)
• Order type (Normal, Express, Fragile)
🏷️ Live Auctions
Orders are no longer simply accepted with one click.
• Real-time negotiations with NPC logistics companies
• Competitors can undercut bids
• Strategy and timing now matter more
⚡ Instant Accept Option
Orders can still be secured instantly.
• Revenue is reduced
• Percentage adjusts dynamically based on game rules
🗺️ Interleaved Trip Planning
The previous linear order model has been replaced by a flexible route-based system.
Flexible Multi-Stop Routes
Example:
Load A → Load B → Unload A → Unload B
Stop Phase Logic
Each stop now has two phases:
• Driving Phase – travel to destination
• Service Phase – loading or unloading cargo
✂️ Order Action Splitting
Orders can now be split into separate actions.
• LOAD (Pickup)
• UNLOAD (Delivery)
These actions can be moved freely within the route plan.
🗺️ Manual Routing
More control over route planning.
• Auto-routing can be disabled
• Manual planning receives full revenue
• Auto-routing applies a -10% revenue penalty
🚚 Empty Run System
New planning logic for empty runs.
• dedicated empty run dialog
• starting location detected automatically
• available destinations within a 150 km radius
👨✈️ Temporary Driver Agency
New feature for short-term driver hiring.
Drivers can be rented daily for licenses:
• B
• BE
• C1
• C
• CE
Features:
• +2 emergency driver slots
• costs calculated when the driver is released
• special badge in the driver overview
💰 Economy & Balancing
Revenue Adjustments
• Standard orders increased
• Express orders increased
• Fragile cargo orders increased
Order Balancing
• At least one Express and Fragile order always available
• Order expiration times increased
Advertising
Advertising now correctly influences the amount of generated orders.
⚙️ Drivers & Staff
Dynamic Driver Salaries
A bug was fixed where all drivers always earned 2992 €.
Salaries now scale correctly based on license:
• B
• BE
• C1
• C
• CE
Recruiting Fix
The salary display in the recruitment window now updates instantly when switching branches.
🖥️ UI & Interface
General UI Update
• new modern TopBar
• improved € symbol
• redesigned side menu
• dark panels for better readability
• consistent button styling
Order Window
• clearer structure
• reduced scrolling
• orders below 24h expiration are highlighted in red
Drivers & Fleet
• structured driver lists
• clearer driver status display
• vehicle details with dedicated panels
Branches
• clearer slot display
• improved status indicators
Building Interface
• clearer build grid
• improved building selection panel
🏆 Achievements
Achievement window completely redesigned.
• clearer progress indicators
• improved requirement visibility
• localization improvements
💰 Finance
• new bankruptcy warning
• improved financial overview
• clearer revenue and cost terminology
🌍 Localization
All new systems are fully translated into:
• German
• English
• Polish
• Russian
• French
• Turkish
🚑 Accident & Repair System
New Auto-Repair Options
Separate settings for:
• Day (07:00–22:00)
• Night (22:00–07:00)
Delayed Night Calls
If disabled, drivers report accidents the next morning at 07:00.
Accident Cooldown
Time between possible accidents increased:
24h → 48h
🛠️ Stability & Bug Fixes
Major Fixes
• Ghost profits from AI orders fixed
• OrderManager crash resolved
• UI Manager crash fixed
• Achievement window parse error fixed
UI Fixes
• click-through issues in the market window fixed
• incorrect scaling in the planning window corrected
• UI layer conflicts resolved
Code Cleanup
• removed redundant functions
• unified save/load logic
• OrderManager and OrderGenerator refactored
Thank you to all testers and players for the feedback. Many improvements are based directly on community suggestions.
