Three new maps and three new modifiers headline this update.
Here's the full change log:
- Added Dance level: four square barriers move in sync around the center.
- Added Loop level: a circular conveyor belt pushes everything around.
- Added Maze level: lots of destructible terrain!
- Added a Powerups modifier. Now powerups can be disabled.
- Added an Unlimited Dash modifier. When enabled dashing will no longer cost ammo, but the dash cooldown will be increased from 0.5 to 0.85 seconds.
- Added a Super Dash modifier.
- Can now cancel a Jouster boost (or the new Super Dash) by pressing the Powerup button
- Starting powerup modifier now shows which powerup is selected before battle. Useful for the "Random" starting powerup option.
- Fixed rare pilot "self-kill" bug
- Fixed Dash not working while turning with Keyboard controls
- Renamed game mode "Headhunters" to be "Ship Hunters"
- Renamed game mode "Pilot Execution" to be "Pilot Hunters"
- Default game mode is now Pilot Hunters
- Reorganized and renamed some of the modifiers in the Advanced Setup menu.
Hope you all dig the update!