Enemies
- Single-target Astrals now always act before Astrals who target all Champions. This is intended to buff Protect, which is too easily broken by the common Ghost enemy, who had high priority.
- Ice Wisps now explode together, dealing their damage in one hit, so killing three Ice Wisps deals 3 damage instead of 1 damage three times. This is another change to make Protect more predictably useful.
Maps
- Maps have been adjusted in each region to give Ranger and Sorcerer more movement options after spawning, and the amount of obstacles has been reduced.
Spells
- Squall's damage was reduced, 3->2 damage per hit.
- Lightning Rod now only targets Astrals, as intended.
- Psychic Whip now deals non-lethal damage. In practice, the health cost was often lethal, especially when this type of emergency spell is most needed.
- Rewind has been removed from the playtest. We'll keyword summons or summon skills and re-introduce this, probably behind an unlock.
Bugfixes
- Spamming confirm at the end of battle can no longer crash the game.
