New Content
New Special Cards: Added Merchant King and Bloody Dagger.
New Items: Added Lucky Coin and Iron Fists.
New Achievements: Added Fool Me Once and The Irony
Elite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants:
Elite Bandit
Elite Ghoul
Elite Rat
Elite Skeleton
Elite Slime
Elite Spider
Elite Wolf
Elite Zombie
Balance Changes
Ability Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP.
Rest Site Nerf: Healing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP.
Mage & Shields: Adjusted how the Mage interacts with incoming damage. Mage Shield will no longer mitigate Burst Damage.
Map & Systems
Shop Restock: Consumables in the shop will now restock after every Boss encounter.
Map Generation Update: Adjusted the spawn rates for map nodes:
Combat Nodes: Increased to 70% (up from 50%).
Event Nodes: Reduced to 10% (down from 20%).
Elite Nodes: Reduced to 10% (down from 15%).
Shop Nodes: Reduced to 5% (down from 10%).
Rest Nodes: Remain at 5%.
