RogueFlip Official Early Access Launch
After nearly a year of development, I'm so excited to officially launch RogueFlip into Early Access! While I've worked on many projects, this is finally the culmination of a bunch of hard work and a ton of help from friends and family to get a game to Steam that I'm happy with and confident in. I really hope everyone is able to check out the game and enjoys it, but even if you don't I'd love to hear your feedback so I can make the game better.
I'll be closely monitoring reviews and feedback on the Discord server and will push out patches for the game as quick as possible to resolve bug fixes and major feedback items. Early Access will likely last until the end of 2026 and there's a big roadmap with a lot of items coming down the pipeline including Scaling Difficulty, 2 more characters, Consumables, and much more, but definitely reach out any way you can to let me know what you think of the game and what can be better about it.
For those of you that've played the demo, I've provided the 0.4.0 Patch Notes below, but please note that the new Trinkets, Stickers, and Upgrades are unavailable in the Demo!
v0.4.0 Patch Notes
New Content
Please note that all new content is only available in the full Early Access version of RogueFlip. While the remaining Patch Notes all apply to the Demo version, as well, the Demo version will not receive any new content.
Added 15 new Trinkets (7 Common, 5 Uncommon, 3 Rare)
Added 9 new Stickers (8 Common, 1 Uncommon)
Added 3 new Upgrades (2 Uncommon, 1 Rare)
Improvements/Changes
Added music from Pawel Feszczuk. Volume can be adjusted in Settings, which now also has a separate Sound slider
Resolution changes now take effect immediately
UI and game region will now scale up with resolution. This scale can be changed in settings
Panels that can scroll will now have the scrollbar shown, it won't fade away, and should grab focus immediately without having to click before scrolling
There is now a Character Select screen when starting a New Run. This screen allows choosing a character and a starting Trinket. Right now, only the Elementalist is available, but more will be available later in Early Access!
Bug Fixes
Fixed an issue where sending crash logs would sometimes hit an error and not send anything
Fixed an issue where multiple effects could check a card's visibility before it changes, potentially leading to extra flips or effects that should not have occurred
Fixed an infinite loop with two cards with Laser re-flipping each other back and forth
Balance
Trinkets
Golden Pickaxe has been reworked. It no longer gives Gold based on the highest visible Earth card. Instead, it now gives Gold equal to 20% of the sum of all visible Earth cards.
Stickers
Coupon: Can no longer make shop items free after manually rerolling the shop
Other
Score Thresholds have been raised significantly, especially in early rounds.
Bonus gold gained from being over the score threshold has been removed.
This proved to be a "win more" mechanic that allowed runs that were already successful to stay successful while struggling runs could never benefit from this snowball mechanic.
Element Bonuses
Earth: Threshold for Gain +1 Gold Income increased 6 -> 8
Life: Threshold for Gain 1 Max HP increased 6 -> 7
All 10-flip bonuses now require 12 flips
