Thank you again for everyone who's checking out the RogueFlip demo! Today's patch focuses on adding some extra QoL to the game and fixes up a couple small bugs, as well. There likely won't be another patch during the week unless high-priority bug fixes come up.
v0.3.3
Improvements/Changes
Punch Card Trinket now shows its counter on the icon for quick reference without having to hover and see it in the tooltip
Added a "Current Run" screen that shows the run's progression for score thresholds and grid sizes, as well as your scores in each round over the course of the run. This dialog is accessible from all the same places "View Deck" is
A notification will appear and sound will play when a Full Clear has been achieved. This can be disabled in Settings.
A notification will appear and sound will play when an Element Bonus threshold has been achieved. This can be disabled in Settings.
Run End dialog now has a "New Run" button to immediately start a new run without having to exit to the main menu first
State of the previous round doesn't get cleared until leaving the shop, allowing you to see the previous round's score, element bonuses, each card's score, etc. when making card rewards and shop decisions
View Deck dialog now shows the current grid size and notes how many cards are not present in the grid
Run End dialog now has a "View Deck" button so you can review what your final deck and trinket setup looked like
View Deck dialog can now be grouped by Number in addition to its current Element grouping
Massively expanded the How to Play screen, giving more details across the whole game including many of the FAQs from early demo feedback
Bug Fixes
Fixed an issue where tooltips on the main game screen were not properly updating if they had been viewed in View Deck at some point
Fixed an issue where Punch Card was giving its bonus on the 11th card flipped instead of the 10th
