Thank you to everyone that has checked out the RogueFlip demo! I had a great time getting this patch together today, and have way more planned for the game in the near future. Check out the patch notes below:
v0.3.2
Improvements/Changes
Added Trinkets to "View Deck" dialog
Added another line to the How to Play dialog noting that Element Bonuses can be viewed in the bottom-right of the game screen
Cards now show the number of points scored in the current round and across the whole run in a tooltip
Settings menu now auto-applies changes and the Apply button has been removed
Drag-clicking cards is now limited to the same row and column to reduce mistakenly dragging across cards you didn't mean to flip
Added an application icon
Updated crash handling to attempt to send the crash information to the metrics server. Respects the anonymous usage data toggle in settings.
Clarified that selecting a card reward is optional
Bug Fixes
Fixed an issue where Run End metrics were being sent multiple times if dragging over multiple bombs
Fixed an issue where it was not possible to click a card if a floating number was in the way
Fixed an issue where Barricade was not triggering on Round 1
Fixed one crash
Balance
Trinkets
Golden Pickaxe: Reworked: "Gain Gold equal to the value of a random Earth card" -> "Gain Gold equal to the highest value visible Earth card"
Gravity Boots: Gains +2 -> +3 if no bombs were detonated
Salve: Heals 1 HP -> Heal 1 HP per 10 Max HP
Stickers
Angle: Now gives +8 -> +12 points if in a corner. Now also gives +6 points if on an edge
Bank: Removed +1 bonus point
YinYang: 50% chance to give points changed +6 -> +8
Element Bonuses
Earth (10): Reworked: "Gain Gold equal to the highest value visible Earth card" -> "Flipped card gains points multiplier equal to 1 + 10% of Gold Income"
Light (10): Now only reflips half of all visible Light cards
