Hi everyone! Just a small update to fix a few things.
Firstly, the new soft shadows in the last update didn't perform well, so I removed those and went back to Unity built-in shadows. Another thing is that the A* pathfinding also didn't work too well, so we're back to Unity NavMesh system.
Versions now have a naming convention. All updates will be organized as x.yy, x is a major update, and yy are minor updates for bug fixes and such. Updates are also named now. Starting at A, and going through Z, each update will be named after an animal.
CHANGES/IMPROVEMENTS
- Improved world colors and lighting and ambient effects.
- Removed the third-party soft shadows and reverted back to Unity soft shadows.
- Reverted back to Unity's NavMesh system.
- AI improvements