Greetings! Happy summer to everyone, hope everyone is enjoying the beautiful weather. Yet again, 4.0 introduces a new currency along with a few UI improvements - in my opinion.
Gameplay/UI:
Added Convert x10 and Convert Max buttons to every currency conversion. No more clicking convert twenty times in a row with billions of Essence
Added a progress bar under each currency conversion to show how close you are to being able to afford the next one
Every upgrade in all shops, along with the Achievements panel now have cards with borders wrapped around them, hopefully helping the panels feel less like walls of text
Affordable buttons now gently pulse and glow
The X button tucks itself away when scrolling through panels. If this becomes annoying, just remember you can click another panel to open that up or just click the same panel button to close it
New leaderboard for the new currency
Achievements:
Added five new achievements for the new currency layer
Bug Fixes:
Fixed the Ion Shop tab appearing selected while viewing the Atom Shop
Infiniteable Shop:
Vial Grading: There is now a small flash as a warning before grades begin to decay, as well as a proper sound effect for deranking - this was a bug/missing feature
New tab for a new currency layer with all new upgrades.... wait i feel like i've said this before..
Which leads me to my next point: I feel like my only content updates have been new currencies since releasing the game, with the occasional bug fixes. I think with 5.0, I'm gonna figure out the issue with progression feeling slower than the usual idle game and do a massive overhaul/rework on the values upgrades give. As well, there may be an issue with vials capping at 9.2 quintillion. While I don't think I noticed that issue, please do shout this out if this is the case, and this will be fixed ASAP. Also shout out any other issues.
