Developer postOriginal post (opens in a new tab)

Patch 14 Now Available

Patch 14

This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better!

We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time!

Notes:

- Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running
- Fixed bug with reclaimer obelisk not working properly when attacked by an enemy
- Fixed issue where units could become stuck on damaging fire tiles
- Fixed pack hunter to work properly
- Fixed an issue with the chat getting all bunched up on the main social lounge after returning from a game
- Fixed some issues with knockback that could have knocked-back units moved to otherwise inaccessible spaces
- Added a screen to inform MP players that their opponent is still loading the game, if they load in quicker
- Fixed a bug where the turn timer would begin running before both players entered the game
- Fixed the Mana Trap spell so that casting it directly on a champion won't cause the effect to trigger
- Fixed an issue where a Polymorphed unit would not be un-polymorphed at the end of a story battle. (So no more frogs going into your campaign decks)
- Fixed an issue that would allow you to activate certain skills, like Charge or Testudo, when it is not your turn. Besides being wrong, I think the accidental trigger of these skills could lead to a number of other game-breaking bugs. Hopefully this resolves the issue.
- Fixed a bug with the "Hidden" condition that would count AP used before you entered stealth against the AP move per turn limit
- Added the "Semi-Stable Portal" structure
- Added "Cursed Mail" equipment
- Added "Vile Coffin" Structure
- Added "Entropic Spear" equipment
- Added "Holy Tome" equipment
- Added "Mask of Corruption" equipment
- Added "Corrupted Totem" structure
- Added "Dark Gift" spell
- Added "Turn to Mist" spell