Hi folks,
I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer.
Patch 15 Work in Progress
- Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned
- The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom
- Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now.
- Fixed an issue with deploying a Clamp Trap to a water space
- Fixed an issue where attacks like blinding shot weren't inheriting their champion's min/max range
-Fixed the Orc Warbanner and Orc War Drum not stacking their effects properly
- Fixed a wide array of issues affecting stealth skills and traps in Multiplayer, like boulder trap, clamp trap, ambush, etc.
- Fixed an issue where a player could leave a MP game but the opponent might not be notified correctly
- Changed Nexus units to have 60 hitpoints base
- Added the "Dark Cauldron" structure
- Added "Butcher" spell
- Added "Boil Blood" spell
- Added "Bloodfly" Champion
- Added Chosen Nexus