- Fixed some enemy behaviour and bugs
- Changes in mirror power ups prices (reduced the prices)
- Changes in how elements are acquired
- Added Elite enemies
- New challenge room type and added challenge ui to make it less unpredictable
- Fixed the "Counter attacker" trait not working
- and some more small issues and refining
- News and updates
- Lost Soul Playtest
- Patch Notes
Source: Steam Community (opens in a new tab)
