Update v1.4 is live! This release adds the new Scoring Mode, a Hold-Type signal handling option, and several UX improvements.
🎮 Scoring Mode
・Choose between "Sandbox" and "Scoring" mode on the map selection screen
・Earn points for on-time departures and pass-throughs; lose points for delays, order swaps, and other mistakes
・Final rank (S / A / B / C / D) and a result screen at scenario completion
・Per-scenario high scores are saved locally
・Steam achievements supported (First Dispatch / On Time / Rank S / No Penalty)
👉 For the full point breakdown and rank thresholds, see the help page:
https://tadimaru.github.io/steam-support/help.en.html#scoring-mode
🚦 Signal Handling Mode
・Departure and home signals can now operate in "Hold" or "Auto" mode
・Hold mode keeps a green/yellow signal active until the train clears the section, then drops it back to red — matching real-world Japanese signaling practice
・An in-game help button explains the difference between the two modes
👉 For the difference between Hold and Auto modes, see the help page:
https://tadimaru.github.io/steam-support/help.en.html#signal-handling
🎨 UX Improvements
・Open the in-game MENU and tap "View Help" to jump to the play guide instantly
・Buttons now show a pointer cursor on hover for clearer affordance
・The currently hovered track circuit ID is shown in the bottom-left for easy location-spotting
・Log messages with track circuit IDs are easier to read
Thank you for playing! We are continuing development toward v1.5 (Station incident simulation, targeting mid-May).
