Changes
- Added "Show player names on minimap" option to graphics settings.
- Added multiplayer server option "Autosave only on server".
- Deconstructing/canceling deconstruction sets the "last user" on an entity.
Optimizations
- Further performance improvements to the trains GUI.
- Improved performance in the browse-mods GUI when filtering/sorting.
Bugfixes
- Factorio is now per-monitor DPI-aware on Windows 8.1 and Windows 10. https://forums.factorio.com/33948
- Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games. https://forums.factorio.com/33662
- Fixed Alt+Tab while holding right mouse button down made the game GUI unresponsive. https://forums.factorio.com/33328
- Fixed missing localised name definition. https://forums.factorio.com/33847
- Fixed tightspot level 5 recipes. https://forums.factorio.com/33833
- Possible fix for crash when initializing mouse-like devices on some Mac OSX computers. https://forums.factorio.com/33854 This is followup to bugfix https://forums.factorio.com/32515
- Fixed problems with "The connection has been broken due to keep-alive activity" https://forums.factorio.com/33310
- Fixed wrong calculation of resistances for small damage values. https://forums.factorio.com/33568
- Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains.
- Fixed crash when using LuaGameScript::remove_offline_players. https://forums.factorio.com/33599
- Fixed crash when setting invalid sprite parameters. https://forums.factorio.com/33868
- Fixed crash when loading save with removed entities. https://forums.factorio.com/33912
- Fixed mining drills would keep putting items on belts marked for deconstruction. https://forums.factorio.com/33911
- Fixed crash when removing rails with signals reserved by the circuit network. https://forums.factorio.com/33910
- Fixed that ammo wouldn't be placed in the quickbar even when a quickbar filter was set for it. https://forums.factorio.com/34020
- Fixed very small numbers saved in script state would produce unloadable save. https://forums.factorio.com/34029
- Fixed stuck key in CMD combinations on Mac (hopefully). https://forums.factorio.com/33572
Scripting
- Renamed LuaInventory::has_filters to LuaInventory::supports_filters.
- Added LuaInventory::is_filtered.
- Removed LuaEntity::has_direction as LuaEntity::supports_direction already exists and does the same thing.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
