Balancing
- Reduced time needed for an unit of Automation 2 research from 15 to 5 seconds to compensate for previous change of science packs requirements.
Minor features
- Added --window-size launch option. For example --window-size=1680x1050 more
- Damaging a tree with impact or physical damage generates some leaves.
- Warning icon for logistic chests that are not in a reach of roboport.
- Train stop names are rendered at 45 degrees to better show names.
Bugfixes
- Fixed that ghosts would stay over entities after deconstruction was canceled. more
- Fixed that the controls menu wouldn't use a fixed common width between controls sections.
- Inserter researches now require equal ratios of science pack types.
- Fixed that transferring blueprints from the library could make the headless server crash. more
- Fixed that blueprints could be duplicated when moving to a new version. more
- Fixed progress bar not showing in the entity info panel if the text was too long. more
- Fixed (at least one of the cases) of crashes related to not being able to connect to auth server while joining game. more
- Fixed, possible crash related to changed bounding box of entity by a mod. When the mod is removed (added) the corner of the entity can occupy chunk that doesn't exist yet which would cause a loading error. more
- Fixed that mining sounds and the leaves effect weren't present when mining tree from a car. more
- Fixed possible crash when removing modded rails during save migration. more
Modding
- Mod hotkeys are arranged per-mod.
- Disallowed defining different rail categories for this moment as having more than one will never work properly until we spent some non-trivial time with that, which is not a priority now.
Scripting
- Fixed that item-with-inventory filters wouldn't be preserved when cloned through the Lua API. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
