https://gfycat.com/EagerGrouchyIcterinewarbler
♪ THE LABS ARE RUNNING OVERTIME ♪
We're reworking a lot of larger strategy-mode stuff in this patch. There's a bunch of new content, a few placeholder contents, and general balance changes to fill out strategy mode.
The strategy AI got a general rewrite to handle economy better - now it will correctly mine crystals and use them to create units. If you control the crystals, you control the enemy. Don't let it expand to take over too many crystal areas, it will overwhelm you. Turtling inside your base will likely not go well for you!
Base building now requires a Cosmic Plug building. This will mean expanding to take a new crystal area, or control somewhere defensively, is a significant investment. Make sure you pick the right place and keep your base expansions safe.
https://gfycat.com/GenerousKnobbyIndochinesetiger
There are some work in progress buildings - the hypno tower, the turret, and the enemy heart. These will get graphical upgrades soon, but they need some testing in strategy context. Hypno tower will fill your vision with cosmic madness. Turrets will simply shoot you.
The enemy heart building is the new win condition - push the enemy back and destroy it to finish the round. We'll be making it more challenging in upcoming patches.
There's a huge amount of balance, timing and pricing tweaks to list one-by-one. We're doing playtests daily and changing things wildly as we go. Stay tuned and any balance/testing feedback is super useful right now; the 1.0 patch is really soon so only a few more cycles of balance tweaking to go.
PS: leaderboards will be wiped soon!
Changelist:
- update unity to 5.5.2p4
- reworked waterfall scene spawn area
- reworked enemy AI strategy / economy
- added new building cosmic plug building
- added new enemy slippy boy
- added placeholder enemy heart structure
- added placeholder enemy hypno structure
- added placeholder enemy turret structure
- added health bars to enemy/drone/buildings
- added resource patches to minimap
- added spawn areas with starting base
- added fabricator multi-disk insert
- changed to allow many workers to kill enemy structure
- changed many balance / economy settings
- changed to allow tool usage while map open
- fixed building hologram placement
- fixed compressor battery ejecting bug
- fixed crash bug (unity bug)
- fixed crash when roller enemy target dies
- fixed crystal occupation handling for worker drones
- fixed enemies getting stuck half-dead
- fixed enemies pathfinding through player bases
- fixed enemies spawning at 0,0,0
- fixed enemy building rune pull range too high
- fixed friend bot not enabled, oops
- fixed macaroon shooting dead objects
- fixed many cave collider issues
- fixed many general movement issues
- fixed many pathfinding issues
- fixed map buttons colliding when closed
- fixed map various issues
- fixed orb enemy collision issues
- fixed physics drag on items in water
- fixed score uploading when lose round
- fixed skybox in post-death sequence
- fixed various enemy builder bugs
- improve building placement to show invalid location
- improved builder enemy general movement between bases
- improved haptics on death sequence
- improved map icons sizes
- improved minimap performance when lots of enemies
- improved money UI positioning
- improved workers handling full compressor
- reduced HUD enemy notification range
- reduced drone enemy scan range
- removed teleporter rune locks
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
