https://gfycat.com/FlatCelebratedAnt
GIANT UPDATE.
We have a new Waterfall map. This is a simple wave mode for now, with some nice new scenery for you to enjoy. It's much larger than it looks. We'll likely be adding some specific mechanics for this map as time goes on.
Added new chill mode; this is desert wave mode, but at a much lower pace and more relaxed play style. If you want to take it easy, or just experiment, this is the mode for you.
We've changed a ton of balance related stuff, and economy / research related stuff. You'll have to buy the new research buildings to unlock / upgrade tools. The drones are generally much stronger overall. Difficulty curves for waves and strategy 0.5 is smoother at the start but still ramps up well.
The strategy 0.5 mode now has a new enemy builder which flies around and builds (instead of buildings magically appearing). There are also now two building types - each one spawns different enemy types.
If you had any issues with previous balance, please try out the waves mode, waterfall or strategy 0.5 modes and let us know how you feel about the changes! (discord or steam forums)
IMPORTANT: a lot of people had a crash issue - we painstakingly built a repro case and unity managed to get the bug fixed. Thanks everyone who submitted reports, it's super helpful. Thanks to everyone in discord helping test out the builds as we experimented. <3
Changelist:
- update to unity 5.5.1p1 (fixes recent crash)
- added new waterfall map
- added new chill mode
- added new enemy building type
- added new builder type enemy
- added new ship menu icons
- added new tool research building types
- added audio for slingshot
- added control lines between map teleporter nodes
- added limit single research building per type
- added mini ectoplant patch
- added new icons / effects to minimap
- added sfx for bomb
- added particles when roller enemy hits something
- added weak attack for worker drones
- added tooltips to game mode selectors
- fixed crash in friend bot audio playback
- fixed crystal material render issue
- fixed drone damage particles stuck on
- fixed hit effects on roller enemy when invincible
- fixed laser bot drag when pulled soemtimes
- fixed various localization isues
- fixed audio background loading bug
- fixed bubble enemy not taking damage when popped
- fixed crash when harvesting depleted crystal
- fixed physics so physical collisions can damage
- fixed roller enemy taking no damage from assault bot
- fixed various leaderboard issues
- fixed various map issues
- optimized ectoplant area enormously
- optimized fabricator particles
- optimized world rendering
- improved antibody movements / attacks
- improved assault drone movement / attacks
- improved assault drone orbiting tower
- improved friend drone movement
- improved drone movement between nodes
- improved controller graphics when using minimap
- improved death sequence placement / effects
- improved plant pot effects in spaceship
- improved structure placement check to be less strict
- improved wave difficulty curve
- improved drone thruster particles
- improved strategy0.5 mode general mechanics
- improved wave mode general mechanics
- changed roller enemy to damage buildings
- changed shield to do damage on hitting enemy
- increased drone health overall
- increased drone damage overall
- increased turret damage
- increased worker drone efficiency
- increased initial bot population cap
- reduce assault drone attack range
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
