Today we're announcing that Vibralizer is coming to Steam Early Access on May 20th, 2026! There's also a brand new demo to try. We've been working hard behind-the-vibes and have lots of new and exciting stuff to share, so let's get into the deets.
Vibralizer Early Access & Demo Update
We're launching on Early Access in just two weeks. Our first release on Early Access will include 3 new Vibes not available in the demo - Galaxy, Corona, and Static - all of which we're super excited to share with you soon. Below, you can get a tiny preview of what they're like, in the all new Vibe gallery.

The Vibe gallery is now the first screen you'll see when you start up Vibralizer. This way, you can choose which Vibe you want to dive into. You can get back to the Vibe gallery at any time by clicking the marble icon in the upper left corner or by choosing "Vibes" from the menu. If you want to check out the Vibe gallery ahead of the Early Access launch, give it a try in the latest demo. Don't lose your marbles!
Throughout the Early Access period, we'll continue to add more Vibes, new features, and fix bugs. We'll also continue listening to your feedback. Seriously, thank you to everyone in the Steam Community and on our Discord for all the suggestions and bug reports. Creating a music visualizer is a really open ended challenge, so knowing what's important to you helps us prioritize what we work on next. We truly, genuinely appreciate it! <3
Demo v0.4.0 Release Notes
Features & Updates
ALL NEW: See your
marbleVibe collection all in one convenient gallery. Choose the Vibe you want to enter by clicking on it. Go back by clicking the marble icon in the upper left or choosing "Vibes" from the menu.New and improved Spectrogram Vibe!
Refreshed the UI with new fonts and improved legibility.
Retuned Vibey (the dancing eyeball guy) in the Stargate Vibe.
All Vibes now load much faster with shorter transition times.
Added a little more visual glassy pizazz to the Kaleidoscope Vibe.
Added more characters and language support to the media controls to reduce “tofu” □ squares.
When a new audio device is detected as the default (like headphones being plugged in), Vibralizer will now switch audio sources automatically.
Bug Fixes & Performance Improvements
New unified shading model improves the clarity of audio representation and reduces latency in several Vibes.
Fixed an issue where sampling rates greater than 48khz could cause some of the spectrum to appear non-reactive.
Fixed an issue where bloom shading effects were not being applied consistently across different hardware configurations.
Vibes now render independently of the monitor refresh rate and should feel less “strobe-y” in most cases.
Fixed an issue where Spout output could stop abruptly when transitioning Vibes.
Fixed a bug where starting without audio playing could cause all Vibes to have a fully saturated audio spectrum.
Calibrated the “No Signal Detected” message to account for analog signals that could have line noise.
Fixed a bug where the media playback controls could show very nonsensically high numbers.
Automatic gain control will now sample from both channels equally.
